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Version
Please help with verifying or updating older sections of this article. At least some were last verified for version 3.11.
This article is for the PC version of Stellaris only.
Event chains
Events
Empire event chains
Habitable Worlds Survey
Comet Sighted
Horizon Signal
Mass Extinction Through the Ages
Radical Cult
Sublight Exploration Probes
Wanderlust: Rogue Scientist
The Hunt for the Hyacinth
Fountain of Youth
Genetic Crossroads
On the Shoulders of Giants
Homesick
The Cost of Freedom
The Fear of the Dark
The Guest
Digital Refactoring
Anomaly event chains
Drifting Battlefield
Gas Giant Signal
Impossible Organism
Limbo
Orbital Speed Demon
Shrines to the Old Gods
The Ransomeers
42 Years and 3 Days
Lost Amoeba
Colony event chains
A New Species
Abandoned Terraforming Equipment
Ancient Drones
Dancing Plague
Feral Overload
Glacial Crisis
Hidden Vault
Impossible Corrie
Metallic Puddles
Mharin Kharin
Migrating Forests
Mushroom Picking
Myrmeku Activity
Nemma World
Rise of the Manifesti
Stasis Prison
Subterranean Civilization
The Doorway
Underground Vault
Unexpected Mineral Seams
Primitive civilization event chains
Anti-Alien Task Force
Missing Scientist
Rogue Agent
Shuttle Crash
Propulsion Proponent Proclamation
Fleet Maneuvers is a Mid-Game event chain that can trigger if the empire is bordering another empire. It can only happen once per game.
Contents
- 1 Fleet Maneuvers
- 2 Fleet Maneuvers: Collisions
- 3 Fleet Maneuvers: Public Interest
- 4 Fleet Maneuvers: Promising Officer
- 5 Maneuvers Concluded
- 6 Fleet Maneuvers Canceled
Fleet Maneuvers
Commander [commander name] has drawn up plans for a major fleet exercise that will involve a substantial portion of our navy. The location [he or she] has chosen for these maneuvers is the [system name] system, which is close to the border of the [neighbor empire].
The [neighbor main species plural] may see this as a major provocation, but if we cancel the exercise our military will consider it a sign of weakness. After all, [system name] lies within our space - the [neighbor empire] has no right to tell us what we can or cannot do in our own backyard.
Trigger conditions:
| Mean time to happen: 320 months |
Carry out the maneuvers as planned.
Cancel the exercise.
|
The complex maneuvers devised by Commander [commander name] have resulted in several minor collisions during the naval drills currently being held in the [system name] system. Crew casualties were minimal and none of the involved ships suffered critical damage, but they will require some yard work upon the conclusion of the exercise.
|
The ongoing naval drills in the [system name] system have attracted considerable media attention on [capital name] and the colonies. Unclassified holo recordings showing some of the more dramatic maneuvers have made the public enamored with the valiant defenders of the [empire name] serving in the fleet. Volunteers are flocking to our naval recruitment stations!
|
Captain [random name] of the [ship name] has shown a great deal of promise during the ongoing fleet exercises in the [system name] system. The young officer has displayed initiative along with considerable leadership abilities, and the Admiralty has seen fit to immediately promote [him or her] to flag rank.
|
The fleet maneuvers conducted by the [fleet name] in the [system name] system have been concluded. Commander [fleet commander name] reports that we have learned much from this exercise, in large part due to its immense scale. Despite any potential diplomatic repercussions, the military benefits, at least, have been substantial.
|
The plans to hold a major fleet exercise have been canceled. Continuous delays in moving the allocated forces into position means that to proceed now would seriously impair the readiness level of the entire fleet.
|
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Categories:
- Potentially outdated
- 3.11
- Events