Changelog, page 4 - Forum (2024)

Changelog, page 4 - Forum (1)

NotMyGOG

You were supposed to defeat them. Not join them.

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Registered: Aug 2015

From Other

Posted May 19, 2022

58

Original Source

Changelog for Update 3.4.3 (added 19 May 2022):

3.4.3 'Cepheus' Free Features
Revolt and Planet Stability related fixes and changes
*When planets revolt, there is now an option to declare war on the new country immediately rather than being subjected to a 10-year truce. The revolting planet counts as the aggressor. (if the planet joins another empire, and you choose war with them, the other country is now considered the aggressor).
*Revolt Situations no longer cause escalating stability maluses, as these could make it impossible to stop a revolt. They now give a flat 10 stability malus at all stages.
*The modifier a pop gets from its faction's happiness now updates properly (so if you make a faction happier, it will correctly make its pops happier now).
*Fixed it being possible for a Revolt Situation to start and immediately cancel. (They will now only start if the planet is calculated to be currently capable of succeeding the revolt)
*Planets with Culture Shock can now only start a revolt situation after 8 years of unrest, rather than 1, as it could be quite hard to avoid a revolt on these planets. Otherwise newly-conquered planets have 4-year cooldowns.
*Improved AI decision making on Revolt Situations.
*Fixed cases where rebels and released empires would have traditions and techs they should not have had access to (e.g. if non-gestalt pops rebelled against a gestalt empire).
*Fixed cases where rebels and released empires would use their parent countries scientists for research. I.e. the researcher would be active in both countries, until one country changed their task.
*Cleaned up some unclear language in the tooltip for Revolt Situation progress (the one describing what you can do about it).
*Void Dwellers now replace the 1 Politician (or Executive) job from Habitat Administration buildings with two Colonist jobs, which should increase their overall stability in the early game.
*Doomsday origin starting planets will no longer clamor to revolt. (Revolt Situations are disabled on them.)

Deficit related fixes and changes
*To help them to deal with unexpected deficits, Empires can now purchase basic or advanced resources (specifically food or consumer goods) from the internal market if they have expenses of that type, even if they do not produce any themselves.
*Fixed never-ending deficits - if you go into a deficit of a resource you do not produce at all, and then stop spending it (i.e. end up with both expenses and income of 0), the deficit will now resolve itself in a few months. This solves issues with machines having inexplicable food and consumer goods deficits, as well as cases where people over-spend rare resources they gained via event.
*All resources provided for deficit bailouts now scale with the game year, instead of just those for the situation that completed.
*Fixed a case where the situation approach to cut the maintenance of habitats would count double.
*Fixed stray reference to Minerals in the Consumer Goods Deficit Situation.

Subject and Agreement related fixes and changes
*Subjects should no longer flip-flop between regular subject types and protectorate.
*Fix issue where a new subject created from a Status Quo would be made up of the wrong systems.
*Subjects can no longer sign Defensive Pacts or Guarantee Independence of other empires.
*Releasing a sector as a subject or enlightening a pre-ftl civilization now ignores the cooldown on agreement negotiation.
*Increased the effects of Relative Power on AI acceptance of agreement negotiation.
*Added base acceptance for subsidiary.
*Tweaked AI acceptance of resource contribution terms, making them more likely to accept harsher tithes/subsidies.
*AI overlords and subjects will now be more likely to accept specialist subject types that disagree with their ethics.
*Set minimum Advanced Resources tax for Prospectorium to 15% from 30%
*Fixed ACTION_DEMAND_SUBJUGATION_NOTIFICATION and ACTION_ASK_TO_BECOME_SUBJUGATED_NOTIFICATION loc keys.
*Fix for trade deals that are accepted and then canceled immediately.
*Fixed AI not taking relative power into account when considering subjugation proposals.
*You can no longer set the priority of overlord catalytic or metallurgist jobs.
*Overlord catalytic jobs no longer have the pre-3.4 penalties for food deficits.
*Corporate overlords now have access to the protectorate subject type.
*Slaves can now be "employed" as mind-thralls.
*Fixed issue when removing/replacing overlord removes the corporate holdings.
*The Divided Patronage loyalty penalty is now correctly removed from existing subjects when taking Shared Destiny, Feudal Society or Franchising.
*You can no longer immediately see the secret fealty status of sectors released as subjects.
*Rebalanced trade weights for specialist subject leaders.
*Subjects that are converting to a specialist subject can continue conversion even if they should flip to a protectorate.
*Subjects that are converting to a specialist subject cannot flip to a protectorate due to low tech level.
*Empires can no longer have negative diplomatic weight.

Game Stability related fixes and changes
*Fixed crash connected with resettling the last pop of a species.
*Fixed a rare crash in the Situations interface.
*Fixed crash with modded shipsets.
*Fixed a crash that would happen when generating very large galaxies with high hyperlane density.
*Fixed a crash related to Federation Laws.

Ship related fixes and changes
*Ship starting experience modifiers now work when provided empire-wide (e.g. Fleet Supremacy edict)
*Fixed tracking not countering evasion.
*Added missing ship components for Offspring ships.
*Mercenary fleets are now buffed by Offspring Auras
*Added missing L2 Battleship section for Offspring Battleships.
*Fixed ship build and upgrade cost modifiers not being applied correctly when retrofitting ships.
*Fixed certain AIs (the ones with Calamitous Birth and Private Colony Ships) never colonizing.
*You can no longer found mercenary enclaves using fleets belonging to your federation or the galactic community.

Other fixes and changes
*Legacy Human portraits have been re-added as an option in empire creation.
*Fixed pops that grow as specialists on Colonies.
*Fixed pops which go into a loop of swapping jobs with unemployed specialists constantly resetting strata demotion timers.
*Amenity job management is now activated even when there are no resources available for planet automation.
*Fixed an issue where planet automation could not use resources from their local sector stockpile.
Planet automation will now check that the unemployed pops can work the jobs that the automation would build, e.g. preventing specialist job creation for slave pops.
*Reduced the amount of research given by merc dividends.
*Fixed an issue where systems with primitives in them would not be transferred correctly during a status quo war resolution.
*Non-Prophet Organization now correctly checks for the Teachers of the Shroud origin.
*Fixed the Stellar Performance achievement not being awarded properly.
*Subterranean empire are now shown uncapped mining districts on uncolonised worlds.
*The Crystalline Bane modifier is now removed if you kill the Crystal Kraken in a dishonorable manner.
*Progenitor Nest deposit is no longer removed when terraforming a planet into a hive-world.
*Hive worlds now provide an offspring drone for progenitor hives instead of a spawning drones.
*Fixed the Cyro Pod warrior event for xenophobes.
*Meeting the artist enclave now sets the correct flag.
*Added tooltip on create office branch button when players could not open a branch office.
*Shroudwalker greeting event now fires only once.
*Fixed tooltip for starbase resource silos.

New Known Issues
*Localization for non-English languages related to these changes will be coming in a future update.
*When negotiating an agreement, if the other party does not wish to accept the terms but does not have the influence necessary to decline, the eventual notification says that the deal timed out and auto-declined when in fact it was auto-accepted.

Post edited May 19, 2022 by WhatIsTheTruth

Changelog, page 4 - Forum (2024)

FAQs

Is ChatGPT-4 more accurate? ›

Compared to ChatGPT-3.5 and other earlier iterations of the tool, ChatGPT-4 has greater content accuracy and creative capabilities, a larger context window (32K or 128K, depending on user choice), multimodal capabilities, and several plugins and collaborative features to make the solution more useful for generative AI ...

Is ChatGPT getting worse in 2024? ›

ChatGPT has deteriorated. It is as if OpenAI decides that from 2024 onwards they will reduce token usage and make the answer more summarised, vague and 'stubborn'. My friends are even speculating whether openAI is doing this on purpose to force us to use up our prompts until it hits the cap limit quickly.

Does ChatGPT-4 have a limit? ›

ChatGPT Plus subscribers will get GPT-4 access on chat.openai.com with a usage cap. We will dynamically adjust the exact usage cap depending on demand and system performance in practice. As of January 5th 2024, GPT-4 has a limit of 40 messages every 3 hours.

Is paying for ChatGPT-4 worth it? ›

Conclusion. In a nutshell, ChatGPT-4 represents a leap forward in AI language models. Enhanced reasoning, captivating language, and advanced capabilities make it a worthwhile upgrade. While GPT-3 remains reliable for speed, GPT-4 is your go-to for top-tier performance.

Is ChatGPT-4 detected by turnitin? ›

I opened a new chat in GPT-4 and inputted my original prompt alongside the list of 'do's and don'ts' as well as the information from Turnitin's website. The resulting writing scored a 57% on Turnitin, and when I regenerated the response it scored 100%.

Does ChatGPT-4 provide better answers? ›

You're looking for more nuanced and accurate responses

OpenAI describes GPT-4 as "10 times more advanced than its predecessor, GPT-3.5. This enhancement enables the model to better understand the context and distinguish nuances, resulting in more accurate and coherent responses."

Why did ChatGPT become so bad? ›

ChatGPT uses a technique called sampling to generate its responses. This means that the model does not always choose the most likely or accurate response. Sometimes, it may choose a response that is less likely, but still plausible. This can result in responses that are incorrect or unclear.

Is chat gpt 4 worth it coding? ›

Due to these recent changes, it's rendered the GPT4 subscription completely useless and valueless for me. It's also noticably faster, and in general lesser quality, feeling like I'm using the gpt 3.5 model 100% of the time. Lastly, roughly 20% of the new conversations created, result in a spanish summary/title.

Is GPT-4 worth it for essays? ›

If you are looking for a language model that can generate human-quality text, translate languages, or write different kinds of creative content, then GPT-4 is a good option for you. However, if you are on a tight budget or you do not need all of the features of GPT-4, then GPT-3.5 may still be a good option for you.

What is the hourly limit for GPT-4? ›

ChatGPT Plus

As of January 5th 2024, GPT-4 has a rate limit of 40 messages every 3 hours. Please note that unused messages do not accumulate (i.e. if you wait 6 hours, you will not have 80 messages available to use for the next 3 hours).

What is the hourly limit for chat GPT 4? ›

since it's release GPT-4 had a limit : 100 messages per 3hours then 50 messages then 25 messages then again 50messages.

Is GPT-4 still limited to 25 messages? ›

As of the most recent update, OpenAI has increased the message limit of GPT-4 in standard ChatGPT to 50 messages every 3 hours. This change provides users with much more room to interact with the model and build it into more of their workflows.

How much does ChatGPT-4 cost per month? ›

OpenAI's subscription-only service costs $20 a month and includes access to the GPT-4 model.

Is GPT-4 updated to 2024? ›

We are targeting the upgrade of deployments that utilize any of the three preview models (gpt-4-1106-preview, gpt-4-0125-preview, and gpt-4-vision-preview) and are configured for auto-update on the Azure OpenAI Service. These deployments will be upgraded to gpt-4-turbo-2024-04-09 starting on June 10th or later.

How much does ChatGPT-4 cost? ›

GPT-4-turbo is $0.01 per 1000 input, and $0.03 per 1000 output. Tokens used are a bit higher than the word count. A typical exchange that could be 700 words of past chat and a question and 250 words of a response thus would be around $0.02.

Is GPT-4 worth the upgrade? ›

Overall, GPT-4 is a powerful tool that can be used for a variety of tasks. It is a significant upgrade from its predecessor, GPT-3.5, and it is worth considering if you are looking for a language model that can generate human-quality text, translate languages, or write different kinds of creative content.

Is ChatGPT-4 better than 3.5 for coding? ›

2: ChatGPT 4 has much more processing power compared to ChatGPT 3.5. When it comes to the sheer processing power or the ability to solve complex scientific and mathematical problems, ChatGPT 4 is way ahead of ChatGPT 3.5.

What is better than ChatGPT-4? ›

Microsoft Copilot is one of the best competitors to ChatGPT because it offers free access to the GPT-4 model. And now the company has announced Copilot Pro which costs $20 per month but brings priority access to GPT-4 Turbo, and GPT-4 models. It also lets you use Copilot features in Office apps.

How accurate are ChatGPT results? ›

ChatGPT is likely to give correct answers to most general knowledge questions most of the time, but it can easily go wrong or seem to be making things up (“hallucinating,” as the developers sometimes call it) when the question is phrased in an unusual way or concerns a more specialized topic.

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